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21Novel > The Kicked Out S-rank Appraiser Creates The Strongest Guild > 133 - - 133. The New Workshop

133 - - 133. The New Workshop

    Ambush the White Wolf?"


    Neil frowned at Glenn''s words.


    ''We''re falling behind the ''Arsenal of Spirits'' alliance, and this is the situation?''


    It''s precisely because of this situation."


    Glen responded in a strong tone, as if defeated.


    Even if we were to continue to desperately pursue the "Spirit Arsenal" and overtake them and procure the ore first, we would still be severely depleted. If that happens, the "White Wolf" will target us on the way back anyhow. If that is the case, it would be better to ambush the "White Wolf" here and crush it.


    ......"


    If we can beat the bandit guild, we won''t have to compete with the ''arsenal of spirits'' in the first place. There are plenty of places to mine. We can also free our friends who are captives of the White Wolf. We may even be able to regain the trust of the local guilds, which are now leaning toward the "Arsenal of Spirits. It would also improve the morale of the local guilds, which has been a pending issue.


    You know what I mean. You can''t just split a unit in two and expect to accomplish nothing, can you?"


    Neil said, glaring at me as if testing me.


    Glen returned the glare with a look of determination.


    He said, "...... okay. Okay," Glenn replied. Let''s regroup."


    Neil left one-third of his troops with Glenn and sent him on an ambush mission against the "White Wolf.


    What? The Grand Alliance has stopped moving?


    Jamil frowned at the strange report from the scout.


    He immediately went on a reconnaissance mission himself to confirm the formation of the "Wise Man''s Crown.


    He could indeed see the "Grand Alliance" troops stationed on the plains, motionless.


    Jamil had Rodo ride "Fafnir" to scout the area, and he learned that there was a unit of the "Grand Alliance" moving ahead in the dungeon.


    (I see. (I see... They split their forces into two and tried to procure ore while holding us off on the other side.)


    Jamil appraised the status of the enemy from a distance, and found one person with unusually high magical power.


    (Is this magic power Glen Ross, the leading attack mage? Neil Dioclea and Ian Ugberg are not here. Okay.)


    Jamil selected some of the best performers in the unit, who were exceptionally fast on the run, to form a special unit.


    Jamil selected those who were exceptionally fast and good performers among his troops to form a special unit. You guys. When you attack the "Grand Alliance," pretend to be defeated and run away at a moderate distance. Then lure them to the bottom of the valley."


    On Jamil''s order, a special unit headed for the "Grand Alliance" position under the guise of being on guard.


    When they saw the "Grand Alliance" deploying, they hastily began to form up, as if they had just noticed it.


    It''s the Grand Alliance.


    They''re right in front of us.


    Form up," he said. Hurry."


    (Here they come.)


    Glenn was filled with fighting spirit.


    (It was a level battle with no difference in elevation. In this case, ground power would be the decisive factor. There is no reason not to fight!)


    Charge! Show those sneaky bandits what you see!"


    The vanguard of the "Grand Alliance" charged in unison.


    The two units engaged in an even white battle for a while, but the "White Wolf" collapsed when Glen unleashed his "Blast Flame Magic".


    ''Ooooh!''


    Glen Ross is here.


    Run away. Retreat!"


    The "White Wolf" bandits begin to flee.


    The "White Wolf" bandits begin to flee. Give chase."


    Glenn ordered.


    Please wait."


    A local adventurer stopped him.


    What the hell?"


    Strange, isn''t it? This movement of the "White Wolf". Normally, they hide in the shadows of the mountains and never show themselves, but today they are strangely and openly challenging us to a fight.


    The enemy must have been caught off guard. "The enemy must have been caught off guard. If they always fight in favorable situations, they will naturally become more determined. Here we go."


    But it could be a trap. As I recall, there is a perfect place for an ambush ahead, surrounded by cliffs on all sides. They may be trying to lure us there.


    You are thinking too much. If we sit on our hands like this, we will miss a great opportunity. Come on, let''s go."


    We can at least send out scouts to see what''s going on. ......


    You''re being a pain in the ass. If we wait too long, we''ll lose our chance to pursue. Come on, men, get to it! Victory is at hand. We must make amends for all that we have done.


    Without looking aside, Glenn and his team pursued the bandits.


    On the way, they encountered several units of "white wolves" who seemed to be waiting behind them, but each time they fought and kicked them away, driving them to a place surrounded by cliffs.


    (They fled one after another. (They ran away one after another.) I knew this feeling was not a trap, and I could only think that they were running away in a panic due to an unexpected situation. (This may be an unexpectedly high war result.)


    Glenn is finally fired up and ready to go after them in earnest.


    However, when the "White Wolf" bandits reached the narrow exit at the bottom of the valley, they suddenly turned around and showed their fighting stance.


    Behind them, the troops that had been waiting for them appeared.


    Mwah. Is that the main group?"


    They were not the only ones who showed up.


    The bandits, who had also been lurking on the cliff, appeared, shot bows and arrows at them, scattered water chestnuts along the path that Glenn and his men had come, blocked their escape route, and hurt them badly from all directions.


    After being attacked one-sidedly for a while, Glenn and his men surrendered.


    Jamil was pleased to see Guren among the prisoners.


    (Okay, we''ve taken one of the A-class guys. The ransom alone will pay for itself. Now the "Grand Alliance" is dead in the water. All we have to do now is to destroy the "Arsenal of Spirits" alliance.)


    While Glen was suffering a disastrous defeat at the hands of the "White Wolf," Neal and his team were pursuing their own contradictory strategies.


    Rather than stop competing with the "Arsenal of Spirits" alliance, they were speeding up the mountain.


    (The fewer people we have, the faster we can march. ) "This way, we can catch up with the "Arsenal of Spirits" alliance!


    They are willing to let their status wear out and try to catch up with the "Arsenal of Spirits" alliance.


    Feeling concerned, Ian spoke to Neil.


    Neil, I think you should slow down a little. At this rate, we will catch up with the "Arsenal of Spirits" alliance.


    We''re going to catch up." And then we''ll overtake them."


    Overtake? I thought you were going to seize the "White Wolf" and eliminate the need to compete with the "Arsenal of Spirits."


    It''s only because we''ve seized the ''White Wolf. Now you don''t have to worry about going home. We can concentrate on competing with the ''Arsenal of Spirits'' alliance as much as we want. Besides, there''s nothing better than collecting ore quickly, is there? The first one to return to the city is considered the winner.


    Ian was getting anxious.


    He also felt trapped by the fact that he had to split his unit in two in the first place.


    If the troops were separated like this, they would be easy prey for individual attacks.


    However, he could not turn back now.


    As for Ian, he had no choice but to catch up with the "Spirit Arsenal" alliance as quickly as possible, as Neil had said.


    Thanks to his efforts, the "Grand Alliance" was able to get within a few hours of the tail end of the "Spirit Arsenal" alliance.


    Leon, who was in command of the tail of the "Arsenal of Spirits" alliance, detected the "Grand Alliance" approaching from the rear as a result of his spotting.


    (The "Grand Alliance" is approaching. What should we do?)


    Roland, who leads the center of the "Arsenal of Spirits" alliance, is about eight hours away.


    Should they rush there, call for reinforcements, or fight alone?


    (Reinforcements from Roland will not arrive in time. (Reinforcements from Roland will not arrive in time, so we have no choice but to deal with the situation alone.)


    Fortunately, a suitable high ground for defense was right next to us.


    Leon decided to block the road and take up a position on the high ground, and then wait to see what the enemy would do.


    Soon after, the "Grand Alliance" arrived.


    When they saw Leon and his men taking position on the high ground, they deployed their own troops and prepared to meet the battle.


    Leon smiled at the sight of them.


    (I had heard that there were no one with command aptitude in the "Wise Man''s Crown," but ......, I see, this is terrible.)


    It was obvious that his agility was rattled even without a status appraisal due to the forced march.


    Moreover, no one was guarding the high ground behind us.


    Some of the local adventurers were looking anxious and cringing.


    They did not seem to know what role they were supposed to play.


    It was obvious from Leon''s location that instructions were not being communicated well.


    Leon decided to occupy the high ground behind the enemy.


    He sends a squad of archers with high agility around and has them "bow-fire" from behind the "Grand Alliance".


    What are you doing?


    Neil rushed to regain the high ground, but the exhausted and demoralized troops would not move from the spot, fearing the "bow shot".


    Neil and his team had no choice but to fall back and wait until their agility was restored.


    Leon quickly uses the opportunity to head for today''s target and scatters the enemy''s pursuit.


    After that, Roland and his team arrived at the mining site first, without attracting the "Grand Alliance".


    While the three-way battle in the "volcano dungeon" was sparking off, there was new activity in the city.


    On the main street leading to the harbor, near the "Dragon''s Fires," some kind of new building was being constructed.


    People on the street were stopping in front of the construction site and gossiping about what kind of building was going to be built.


    Medes was one of them, looking up at the building.


    It''s quite a big building, isn''t it?


    Medes spoke to a gentleman observing nearby.


    Oh, isn''t that Mr. Medes?


    Who in the world could that be? Who is going to build such a magnificent facility?


    Apparently, they are local adventurers who have joined the "Arsenal of Spirits" alliance.


    How?" The "Arsenal of Spirits" alliance is .......


    Yes," he said. Yes, that''s right. It''s time for the Alliance to have a base of operations.


    I''m not sure I''d like that. It''s a very economical story, isn''t it? Unusual for a local adventurer.


    The Arsenal of Spirits alliance has been on a winning streak lately.


    The gentleman said in an exuberant tone, unable to hide his inner joy.


    As a prominent local figure, he was thrilled by the progress of the "Arsenal of Spirits" alliance.


    He said, "I heard that the name of the alliance will be changed to the ''Spirit Alliance'' on this occasion.


    How delightful it is."


    Medes chatted with the gentleman with an affectionate smile on his face throughout.


    (Hmmm. That Roland guy, I never thought he''d make it this far with the local adventurers.)


    After parting with the gentleman, Medes continued to walk leisurely through the streets in a good mood.


    In fact, he was not in a bad mood.


    What does it matter if the "Arsenal of Spirits" alliance has developed?


    It is the adventurers from outside who are troubled, and there is no real harm in "Dragon''s Fires.


    After all, the "Arsenal of Spirits" led by Roland only dealt with local adventurers, while guilds from outside the island dropped money into the "Dragon''s Fires.


    Now I don''t know why I was so hostile toward Roland.


    Rather, I now feel that Roland, like "White Wolf," is a potential friend.


    In fact, thanks to the "Arsenal of Spirits" alliance''s defeat of the "Wise Man''s Crown" in the previous negotiations, they succeeded in raising the cost of the equipment.


    (Yes. No need to be bothered about it. We just need to live separately. We do the outside work and they do the local work. That''s fine. Establish a base of operations near our studio? That''s a good thing, isn''t it? (If you want, it might be possible to make a deal with the "Arsenal of Spirits" alliance as well as the "White Wolf" alliance by joining forces behind the scenes.)


    Thinking of such a carefree thought, Medes went to work at "Dragon''s Fireside" again today.


    But when he opened the door, he found that it was not a base for adventurers, but a workshop (atelier) for the new "Arsenal of Spirits.


    At the entrance facing the street, there is a store.


    On the stylish window that decorates the exterior of the store, equipment handled at the workshop (atelier) is displayed, and the status and even the budget for the group are written on the window.


    It was clearly designed to sell to outside adventurers'' guilds.


    Roland had no intention of coexisting with "Dragon''s Fires.


    The new workshop (atelier) was built to steal customers from the "Dragon''s Fires.


    <>
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