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21Novel > Black Iron Magician ~ Training Story of the Untalented Disciple ~ > 70 List of skills up to chapters I to II

70 List of skills up to chapters I to II

    Swordsmanship


    Conditions of meeting: None


    On Level Up: HP + 5 Muscle Strength + 2 Agility + 1


    Description: Plus microcorrection to sword technology according to level.


    [Sword King]


    Conditions: Automatically meet swordsmanship by taking it to level 100.


    On Level Up: HP + 10 Muscle Strength + 4 Agility + 2


    Description: Plus correction to sword technology according to level.


    [Martial Arts]


    Conditions of meeting: None


    On Level Up: HP + 5 Muscle Strength + 1 Endurance + 1 Agility + 1


    Description: Plus microcorrection to martial arts according to level.


    [Caning]


    Conditions of meeting: None


    On Level Up: HP + 5 Muscle Strength + 1 Endurance + 1 Magic + 1


    Description: Plus microcorrection to cane technology according to level.


    [Throw]


    Conditions of meeting: None


    On Level Up: Muscle Strength + 2 Dexterity + 2


    Description: Plus microcorrection to throwing technique according to level.


    [Strong shoulder]


    Conditions of meeting: None


    On Level Up: Muscle Strength + 3 Dexterity + 1


    Description: Plus microcorrection to the limit distance to throw things away depending on the level.


    [Avoidance]


    Conditions of meeting: None


    On Level Up: Agility + 3 Dexterity + 1


    Description: Plus micro correction to avoidance force depending on level.


    [Flaming magic]


    Conditions of meeting: None


    Upon Level: MP + 5 Magic + 2 Intelligence + 1


    Description: Meet the magic of flame lineage according to level.


    Level 1: Ember (puts out a small fire at your fingertips about the seed fire)


    Level 10:?


    Level 20:?


    Level 30: Fireball (releases small fireballs)


    Level 40:?


    Level 50:?


    Level 60:?


    Level 70:?


    Level 80:?


    Level 90:?


    Level 100: Deary (Extensively releasing flaming vortex forward)


    The following can be met by scrolling. Can be used if the level is higher.


    Level 80: Firestorm (swallows specified range with strong flames)


    [Red Flame Magic]


    Condition: Automatically meet Flame Magic by taking it to level 100.


    Upon Level: MP + 10 Magic + 4 Intelligence + 2


    Description: Meet the magic of flame lineage according to level.


    Level 1: Blaze Enchant (Grants Flame Attributes to Weapons)


    Level 10:?


    Level 20:?


    Level 30:?


    Level 40:?


    Level 50:?


    Level 60:?


    Level 70:?


    Level 80:?


    Level 90:?


    Level 100:?


    [Light Magic]


    Conditions of meeting: None


    Upon Level: MP + 5 Magic + 2 Intelligence + 1


    Description: Meet the magic of the light system according to level.


    Level 1: Heel (heals small wounds)


    Level 10: Cure (Cure Poison)


    Level 20: Parameter (cures paralysis)


    Level 30: Light heel (heals wounds)


    Level 40: Regeneration (grant automatic recovery)


    Level 50: Glitter lance (releases spear of light)


    Level 60: All-cure (cures state anomalies except some)


    Level 70: Reflect (forming a light barrier)


    Level 80: Recover brace (imparts state abnormal resistance)


    Level 90:?


    Level 100:?


    The following can be met by scrolling. Can be used if the level is higher.


    Level 30: Refresh (stabilizes the spirit of the subject being touched)


    Level 80: Flage (visually transparent the subject)


    [Glowing magic]


    Conditions: Automatically meet by taking Light Magic to level 100.


    Upon Level: MP + 10 Magic + 4 Intelligence + 2


    Description: Meet the magic of the light system according to level.


    Level 1:?


    Level 10:?


    Level 20:?


    Level 30:?


    Level 40:?


    Level 50:?


    Level 60:?


    Level 70:?


    Level 80:?


    Level 90:?


    Level 100:?


    [Dark magic]


    Conditions of meeting: None


    Upon Level: MP + 5 Magic + 2 Intelligence + 1


    Description: Meet the magic of the dark lineage according to level.


    Level 1: ADVA (puts out mud containing weak poison)


    Level 10: Gravi (increases or decreases the weight of objects touched)


    Level 20: Diese (Generates Black Smoke)


    Level 30: Vile (Makes Bodies Poor Zombies)


    Level 40:?


    Level 50:?


    Level 60:?


    Level 70:?


    Level 80:?


    Level 90:?


    Level 100:?


    The following can be met by scrolling. Can be used if the level is higher.


    Level 30: Fume Fog (Generates Poison Fog)


    Level 30: Daus (puts poisonous liquid in hand)


    Level 30: Hearthash (shakes the spirit of the subject you are touching)


    [Magic Temperature]


    Conditions of meeting: None


    On Level Up: MP + 10 Magic + 1


    Description: Minimally reduce consumption MP due to magic use according to level.


    [Magic perception]


    Conditions of meeting: None


    Upon Level: Magic + 1 Luck + 3


    Description: Plus microcorrection to the power to perceive magic flow according to level.


    [Hazard Detection]


    Conditions of meeting: None


    Upon Level: Agility + 1 Luck + 3


    Description: Plus microcorrection to the power to detect crises according to level.


    [Computation]


    Conditions of meeting: None


    Upon Level: Intelligence + 4


    Description: Plus microcorrection to thinking speed according to level.


    [Fast thinking]


    Conditions: Automatically meet by setting the operation to level 100.


    Upon Level: Intelligence + 8


    Description: Plus correction to thinking speed according to level.


    [Commander]


    Conditions of meeting: None


    Upon Level: Intelligence + 2 Dexterity + 2


    Description: Plus microcorrection to control force according to level.


    [Inspiration]


    Conditions of meeting: None


    On Level Up: Muscle Strength + 2 Endurance + 2


    Description: Plus micro correction to exciting forces according to level.


    [Speech]


    Conditions of meeting: None


    Upon Level: Intelligence + 1 Dexterity + 2 Luck + 1


    Description: Plus slight correction to speaking skills according to level.


    [Friendship]


    Conditions of meeting: None


    On Level Up: Dexterity + 1 Luck + 3


    Description: Plus micro-correct to your friendship, depending on the level.


    [Teachings]


    Conditions of meeting: None


    Upon Level: Intelligence + 1 Dexterity + 3


    Description: Plus microcorrection to instruction according to level.


    [Dismantling]


    Conditions of meeting: None


    On Level Up: Dexterity + 4


    Description: Plus microcorrection to material dismantling techniques according to level.


    [Sleep well]


    Conditions of meeting: None


    Upon Level Up: HP + 10 Endurance + 2


    Description: Plus microcorrection for sleep resilience according to level.
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