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21Novel > Black Iron Magician ~ Training Story of the Untalented Disciple ~ > 173 List of skills up to chapters I-IV

173 List of skills up to chapters I-IV

    Swordsmanship


    Conditions of meeting: None


    On Level Up: HP + 5 Muscle Strength + 2 Agility + 1


    Description: Plus microcorrection to sword technology according to level.


    [Sword King]


    Conditions: Automatically meet swordsmanship by taking it to level 100.


    On Level Up: HP + 10 Muscle Strength + 4 Agility + 2


    Description: Plus correction to sword technology according to level.


    [Martial Arts]


    Conditions of meeting: None


    On Level Up: HP + 5 Muscle Strength + 1 Endurance + 1 Agility + 1


    Description: Plus microcorrection to martial arts according to level.


    [Martial King]


    Conditions: Automatically meet by taking martial arts to level 100.


    On Level Up: HP + 10 Muscle Strength + 2 Endurance + 2 Agility + 2


    Description: Plus correction to martial arts according to level.


    [Caning]


    Conditions of meeting: None


    On Level Up: HP + 5 Muscle Strength + 1 Endurance + 1 Magic + 1


    Description: Plus microcorrection to cane technology according to level.


    [Wand King]


    Conditions: Automatically meet by taking wand technique to level 100.


    On Level Up: HP + 10 Muscle Strength + 2 Durability + 2 Magic + 2


    Description: Positive correction to cane technology according to level.


    [Defensive technique]


    Conditions of meeting: None


    Upon Level Up: HP + 10 Endurance + 2


    Description: Plus microcorrection to defense technology according to level.


    [Qigong]


    Conditions of meeting: None


    On Level Up: MP + 10 Endurance + 1 Dexterity + 1


    Description: Plus microcorrection to pneumatic techniques according to level.


    [Throw]


    Conditions of meeting: None


    On Level Up: Muscle Strength + 2 Dexterity + 2


    Description: Plus microcorrection to throwing technique according to level.


    [Rock throwing]


    Conditions for meeting: Automatically meet by setting the throw to level 100.


    On Level Up: Muscle Strength + 4 Dexterity + 4


    Description: Positive correction to throwing technique according to level.


    [Strong shoulder]


    Conditions of meeting: None


    On Level Up: Muscle Strength + 3 Dexterity + 1


    Description: Plus microcorrection to the limit distance to throw things away depending on the level.


    [Overshoulder]


    Conditions: Automatically meet by setting strong shoulders to level 100.


    On Level Up: Muscle Strength + 6 Dexterity + 2


    Description: Positive correction to the limit distance to throw things away depending on the level.


    [Armor]


    Conditions of meeting: None


    Upon Level Up: Endurance + 4


    Description: Micro-cut the damage caused by physics depending on the level.


    [Avoidance]


    Conditions of meeting: None


    On Level Up: Agility + 3 Dexterity + 1


    Description: Plus micro correction to avoidance force depending on level.


    [Detachment]


    Conditions: Automatically meet by taking evasion to level 100.


    On Level Up: Agility + 6 Dexterity + 2


    Description: Positive correction to avoidance force depending on level.


    [Instantaneous force]


    Conditions of meeting: None


    On Level Up: Muscle Strength + 1 Agility + 3


    Description: Plus microcorrection to the instantaneous force depending on the level.


    [Shrinkage]


    Conditions: Automatically meet by setting the instantaneous force to level 100.


    On Level Up: Muscle Strength + 2 Agility + 6


    Description: Plus correction to the instantaneous force depending on the level.


    [Jump]


    Conditions of meeting: None


    On Level Up: Agility + 2 Dexterity + 2


    Description: Plus slight correction to the jumping force depending on the level.


    [Empty kick]


    Conditions: Automatically meet by setting the jump to level 100.


    On Level Up: Agility + 4 Dexterity + 4


    Description: Plus correction to the jumping force according to level.


    Allows for one leap in the air every ten levels.


    Swimming


    Conditions of meeting: None


    On Level Up: HP + 10 Muscle Strength + 1 Agility + 1


    Description: Plus microcorrection to swimming techniques according to level.


    [Flaming magic]


    Conditions of meeting: None


    Upon Level: MP + 5 Magic + 2 Intelligence + 1


    Description: Meet the magic of flame lineage according to level.


    Level 1: Ember (puts out a small fire at your fingertips about the seed fire)


    Level 10:?


    Level 20:?


    Level 30: Fireball (releases small fireballs)


    Level 40:?


    Level 50:?


    Level 60: Heatwave (causing hot air with flames. fortify the flame after)


    Level 70: Burnwall (forms a flame barrier)


    Level 80:?


    Level 90:?


    Level 100: Deary (Extensively releasing flaming vortex forward)


    The following can be met by scrolling. Can be used if the level is higher.


    Level 80: Firestorm (swallows specified range with strong flames)


    [Red Flame Magic]


    Condition: Automatically meet Flame Magic by taking it to level 100.


    Upon Level: MP + 10 Magic + 4 Intelligence + 2


    Description: Meet the magic of flame lineage according to level.


    Level 1: Blaze Enchant (Grants Flame Attributes to Weapons)


    Level 10:?


    Level 20:?


    Level 30:?


    Level 40:?


    Level 50:?


    Level 60:?


    Level 70:?


    Level 80:?


    Level 90:?


    Level 100:?


    [Water magic]


    Conditions of meeting: None


    Upon Level: MP + 5 Magic + 2 Intelligence + 1


    Description: Meet the magic of the water system according to level.


    Level 1: Water (Bring out some clean drinking water)


    Level 10:?


    Level 20:?


    Level 30:?


    Level 40:?


    Level 50:?


    Level 60:?


    Level 70:?


    Level 80:?


    Level 90:?


    Level 100:?


    [Watercolor magic]


    Conditions: Automatically meet water magic by taking it to level 100.


    Upon Level: MP + 10 Magic + 4 Intelligence + 2


    Description: Meet the magic of the water system according to level.


    Level 1: AquaEnchant (Grants Water Attributes to Weapons)


    Level 10:?


    Level 20: Silt Club (forms the shield of the crust)


    Level 30: Kvarele (forming a walnut-shaped water with imparting poison and paralysis)


    Level 40:?


    Level 50: Labyris orca (forming water of type ")


    Level 60: Slugdraw (forming a giant slug-shaped water that exhales bubbles surrounding the impact)


    Level 70:?


    Level 80: Vaarvar (forming superd-class whale-shaped water)


    Level 90:?


    Level 100:?


    [Light Magic]


    Conditions of meeting: None


    Upon Level: MP + 5 Magic + 2 Intelligence + 1


    Description: Meet the magic of the light system according to level.


    Level 1: Heel (heals small wounds)


    Level 10: Cure (Cure Poison)


    Level 20: Parameter (cures paralysis)


    Level 30: Light heel (heals wounds)


    Level 40: Regeneration (grant automatic recovery)


    Level 50: Glitter lance (releases spear of light)


    Level 60: All-cure (cures state anomalies except some)


    Level 70: Reflect (forming a light barrier)


    Level 80: Recover brace (imparts state abnormal resistance)


    Level 90: Heel Circle (Heals Extensive Wounds)


    Level 100: Heel Glare (Heals Serious Injuries)


    The following can be met by scrolling. Can be used if the level is higher.


    Level 30: Refresh (stabilizes the spirit of the subject being touched)


    Level 80: Flage (visually transparent the subject)


    [Glowing magic]


    Conditions: Automatically meet by taking Light Magic to level 100.


    Upon Level: MP + 10 Magic + 4 Intelligence + 2


    Description: Meet the magic of the light system according to level.


    Level 1: Holy Enchant (Grants Light Attributes to Weapons)


    Level 10: Grint Ball (Releases Flashing Balls of Light)


    Level 20:?


    Level 30: Hard Reflect (forms a strong light barrier)


    Level 40:?


    Level 50: Armadibain brace (imparts light armor to the surface of the body)


    Level 60:?


    Level 70:?


    Level 80:?


    Level 90:?


    Level 100:?


    [Dark magic]


    Conditions of meeting: None


    Upon Level: MP + 5 Magic + 2 Intelligence + 1


    Description: Meet the magic of the dark lineage according to level.


    Level 1: ADVA (puts out mud containing weak poison)


    Level 10: Gravi (increases or decreases the weight of objects touched)


    Level 20: Diese (Generates Black Smoke)


    Level 30: Vile (Makes Bodies Poor Zombies)


    Level 40: Dark (seals the subject''s vision)


    Level 50: Climb Lance (Releases Dark Spear)


    Level 60: Viobom (releases a mass of poisonous water)


    Level 70: Gravas (increases or decreases a wide range of weights)


    Level 80:?


    Level 90: Diesefilt (generates black smoke extensively)


    Level 100:?


    The following can be met by scrolling. Can be used if the level is higher.


    Level 30: Fume Fog (Generates Poison Fog)


    Level 30: Daus (puts poisonous liquid in hand)


    Level 30: Hearthash (shakes the spirit of the subject you are touching)


    Level 70: All-break (slightly reduces all status of the subject)


    [Dark black magic]


    Condition: Automatically meet Dark Magic by taking it to level 100.


    Upon Level: MP + 10 Magic + 4 Intelligence + 2


    Description: Meet the magic of the dark lineage according to level.


    Level 1: Dark Enchant (Grants Dark Attributes to Weapons)


    Level 10:?


    Level 20:?


    Level 30:?


    Level 40:?


    Level 50:?


    Level 60:?


    Level 70:?


    Level 80:?


    Level 90:?


    Level 100:?


    [Magic Temperature]


    Conditions of meeting: None


    On Level Up: MP + 10 Magic + 1


    Description: Minimally reduce consumption MP due to magic use according to level.


    [Magic perception]


    Conditions of meeting: None


    Upon Level: Magic + 1 Luck + 3


    Description: Plus microcorrection to the power to perceive magic flow according to level.


    [Magic Coverage]


    Conditions: Automatically meet by setting Magic Awareness to Level 100.


    Upon Level: Magic + 2 Luck + 6


    Description: Positive correction to the power to perceive magic flow according to level.


    [Hazard Detection]


    Conditions of meeting: None


    Upon Level: Agility + 1 Luck + 3


    Description: Plus microcorrection to the power to detect crises according to level.


    [Hazard coverage]


    Conditions for meeting: Automatic meeting by setting hazard detection to level 100.


    Upon Level: Agility + 2 Luck + 6


    Description: Positive correction to the power to detect crises according to level.


    [Protection]


    Conditions for meeting: Only relevant professions can meet.


    Upon Level: Endurance + 1 Magic + 2 Luck + 1


    Description: Plus microcorrection to state anomaly resistance according to level.


    Plus microcorrection to the power to retreat unhappiness depending on the level.


    [Pharmacology]


    Conditions for meeting: Only relevant professions can meet.


    Level Up: Magic + 1 Intelligence + 3


    Description: Plus microcorrection to drug making skills according to level.


    Plus microcorrection to herbal knowledge according to level.


    [Computation]


    Conditions of meeting: None


    Upon Level: Intelligence + 4


    Description: Plus microcorrection to thinking speed according to level.


    [Fast thinking]


    Conditions: Automatically meet by setting the operation to level 100.


    Upon Level: Intelligence + 8


    Description: Plus correction to thinking speed according to level.


    [Commander]


    Conditions of meeting: None


    Upon Level: Intelligence + 2 Dexterity + 2


    Description: Plus microcorrection to control force according to level.


    [Guts]


    Conditions of meeting: None


    On Level Up: HP + 5 Muscle Strength + 1 Endurance + 2


    Description: Plus microcorrection to strength of will depending on level.


    [Iron Heart]


    Conditions: Automatically meet by setting your guts to level 100.


    On Level Up: HP + 10 Muscle Strength + 2 Endurance + 4


    Description: Plus correction to strength of will depending on level.


    [Inspiration]


    Conditions of meeting: None


    On Level Up: Muscle Strength + 2 Endurance + 2


    Description: Plus micro correction to exciting forces according to level.


    [Flag]


    Conditions: Automatically meet by setting the inspiration to level 100.


    On Level Up: Muscle Strength + 4 Endurance + 4


    Description: Positive correction to exciting forces according to level.


    [Speech]


    Conditions of meeting: None


    Upon Level: Intelligence + 1 Dexterity + 2 Luck + 1


    Description: Plus slight correction to speaking skills according to level.


    [Singing]


    Conditions of meeting: None


    On Level Up: HP + 5 Dexterity + 3


    Description: Plus microcorrection to singing skills according to level.


    [Princess Singing]


    Conditions: Automatically meet by setting the singing to level 100.


    On Level Up: HP + 10 Dexterity + 6


    Description: Positive correction to singing skills according to level.


    [Friendship]


    Conditions of meeting: None


    On Level Up: Dexterity + 1 Luck + 3


    Description: Plus micro-correct to your friendship, depending on the level.


    [Teachings]


    Conditions of meeting: None


    Upon Level: Intelligence + 1 Dexterity + 3


    Description: Plus microcorrection to instruction according to level.


    [Cooking]


    Conditions of meeting: None


    On Level Up: Muscle Strength + 1 Dexterity + 2 Luck + 1


    Description: Plus microcorrection to cooking techniques according to level.


    [Dismantling]


    Conditions of meeting: None


    On Level Up: Dexterity + 4


    Description: Plus microcorrection to material dismantling techniques according to level.


    [Sleep well]


    Conditions of meeting: None


    Upon Level Up: HP + 10 Endurance + 2


    Description: Plus microcorrection for sleep resilience according to level.


    [Carnivore]


    Conditions of meeting: None


    Upon Level: HP + 10 Endurance + 1 Luck + 1


    Description: Plus microcorrection to dietary limit amount according to level.
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