Chapter Eighteen: Souvenirs
As the bonfire of soulless corpses died down, I still heard some scuffling in the basement. The asional voice would ring out as Camden, Anna, and Antoine took out the remaining zombies.
I took the thin pole I had been carrying and pushed the charred bodies from the door. I wasn’t sure how much help I could be, but I couldn’t just stand around.
The bodies had strangely fused in the fire—maybe that’s something normal bodies do, I don’t know. It took some poking and prying, but I got the door clear enough that I could step inside. Silently, I hoped that the zombie ash in my shoes would disappear when The End came.
As I stepped inside the secretboratory, the source of the sounds became clear.
There were still four or five zombies running around. Antoine couldn’t move well, but as the zombies came in his direction, he would give them a good smack and Anna would ssh some of the remaining alcohol on them.
Of the few stragglers that remained, one of them was Anastasia Halle, dragging her wedding dress back and forth across the floor chasing after whoever was running nearby. Her legs had been broken at some point in time, so she wasn’t much of a threat. She crawled through the ash and dirt on the floor.
“Anastasia, my love,e to me,” Dr. Halle said through Judy’s mouth.
Anastasia, of course, ignored his pleas. She wasn’t really there. Halle had to have known that, he was the one who reanimated her corpse. Still, he persisted.
“My love reaches to you across the universe,” he said, “Come to me.”
As soon as I had made it ten steps into the basement, all of the remaining zombies turned, stopped bothering my friends, and instead pursued me.
“Thanks,” Anna said, as she brought her table-leg club down on one of the zombies that had turned away from her. She pushed it to the ground and drowned it in a couple of glugs of absinthe.
Camden ran up to it holding a lit Bunsen burner. He got the me near the absinthe fumes and the zombie lit up.
“Works even better than I expected,” he said.
He was right. These zombies burned better than they should, even after having been dried out.
“It’s your Savvy,” I said. “Catching them on fire was your n so it works really well.”
Camden’s Savvy was currently at nine—his original five points, plus three from his Right Tool For The Job trope activating when he used the silver solution, and an additional point from my Cinema Seer—Survive trope having buffed him when I predicted the rise of the zombies.
When he came up with the n to burn the zombies, that n worked even better than it should have because it was made by someone with a huge Savvy advantage.
I mean, after all, in a horror movie, even ridiculous ns work out if they are made by the main characters.
“This is thest one,” Anna said as she poured the remaining absinthe on Anastasia Halle’s crawling body.
“Not thest one,” a voice said from the door. It was Kimberly. She hade back down. Her wound had stopped bleeding, but she was pale and sickly. Her Incapacitated status still blinked on and off sporadically.
“What?” Anna asked. “Oh right.”
Judy/Dr. Halle still sat in the metal chair, bound and unable to move.
“Release me,” he said. “Anastasia, darling…”
“What do we do about him?” Anna asked.
Camden approached Anastasia Halle and lit her up with the Bunsen burner. “Leave him,” he said. “We can’t burn him.”
Dr. Halle screamed in agony at the sight of his wife’s corpse igniting.
Camden was right. As we all stared at the pitiful form of Judy possessed by Dr. Halle’s spirit, we had the same realization that Camden had.
“Won’t burn,” he said. “Won’t die.”
Judy’s body was fresh—forck of a better term. It wasn’t dried out and mummified like the others. It would not burn even if there was more absinthe. Even with Camden’s elevated Savvy, a n has to be usible and this wasn’t.
“If the machine was still working, we could probably use it on him,” I said, “But….”
The machine waspletely out ofmission. There were parts of it lying on the floor all over theb. There would be no Deus Ex-Terminator for Dr. Halle.
“So we go?” Anna asked.
We all looked at each other but no one said anything. We all turned to leave.
This time, I helped Antoine to walk. Lord knows, he had put his injured foot through enough already today. Anna helped to guide Kimberly.
As we walked from the castle, I could still hear Dr. Halle’s mournful cries in the basement. No one spoke as we each watched the needle on the plot cycle tick forward.
When we stepped out onto the cloudy courtyard, it happened.
The End
Finally.
My head and shoulder instantly ceased aching. A look at Kimberly showed that she was back to being runway ready. Antoine’s foot was healed. He even had his shoe back.
I reached my hand into my pocket. Sess. The sunsses I had snatched from the Hawaiian shirt-d zombie, Chuck, were still there.
<em>Try seeing my eyes next time</em>.
If a monster couldn’t see where I was looking, how could it know that <em>I</em> had seen <em>it</em>? These sunsses breathed new life into the Oblivious Bystander trope strategy.
I started tough. Everyone joined me.
We had done it. We had squared off against a mad scientist with ghost powers ande out on top. Not to mention, we killed a <em>lot </em>of zombies.
"Morse code in the lights?" Camden eximed. "That was so clutch!"
"It was Riley''s idea," Kimberly said. “He noticed that the lights flickered whenever a new one was turned on.”
Aww, shucks.
"I couldn''t have done it without you," I said. "You were the one who actually knew how to do Morse code."
"Not really," Kimberly said. "I''ve already forgotten—"
"Step right up!" a voice said from the center of the courtyard. "You''ve won a ticket!"
Of course, Ss the Showman was there. He moved his mechanical limbs and opened and closed his mechanical mouth. His lights shed into the dark, overcast sky.
We looked to each other.
"Let''s do it," Anna said.
We each took turns pressing the red button, but when we did, something strange happened. You see, up until that point, all we had gotten from Ss the Showman were archetype tickets and tropes, but this time, when we pressed the button, we got some surprises.
As we lined up one after another, we were each given two normal-sized tickets and two tickets that were much smaller, more like raffle tickets.
We also got money. Around twenty bucks each in coins. They looked like the littlememorative coins you might get at Disnend except with scary creatures on them. We hadn’t needed money up until then, but we knew there were ces you could spend it as we heard people at the lodge talk about buying things all the time.
After I got over the excitement of getting paid, I examined the small tickets because I had never seen those before.
"im this ticket for a boost in one stat: Moxie, Hustle, Mettle, Savvy, or Grit. Just say it aloud and give it a rip," Ss said, answering the question we all had.
That exined a lot. Up until that point, we didn''t actually know how to increase our stats. We just knew that our allies back at Dyer''s Lodge had way more Plot Armor than we did.
"Hey, we leveled up!" I said, “Twice!”
"Oh, thank God," Camden said.
We took turns discussing what we would like to improve. For the most part, everybody ended up getting the stats that they felt they were missing during the Astralist storyline.
I wanted to improve Moxie and Hustle. The Oblivious Bystander trope used the Moxie stat, and a little extra Hustle would put me in a better position to pull it off as well. At the end of the day, if the strategy failed, I needed to be able to run back to the group and report what I had learned.
I grabbed the two smallest tickets. "Moxie," I said, and I ripped one. Just like that, my Moxie stat went up by one and my total Plot Armor jumped up to twelve.
"Hustle," I said. I ripped the second ticket. Sess! I now had thirteen Plot Armor, and with a little extra Hustle, I might actually be able to maneuver.
“Still want to try the Oblivious thing?” Camden asked. He must have put together what my stat choices meant.
I nodded my head. I had been worried about how the others would react after the strategy failed the first time.
There was a silence in the group for a moment. I thought there was about to be an argument. To them, I just disappeared without a word. They might not have seen the potential.
Or maybe they did.
“Better get it working,” Anna said. She gave me a reassuring smile. “If they can’t kill you, they can’t kill the rest of us.”
I nodded my head again.
After a little discussion, we all used our stat tickets. Here are the changes to everyone’s stats:
yer Stats
Riley
Antoine
Anna
Kimberly
Camden Archetype
Film Buff
Athlete
Final Girl
Eye Candy
Schr
Plot Armor
13
14
16
12
13
Mettle
1
4
3 + 1
0 + 1
1 + 1
Moxie
3 + 1
1
2 + 1
4
2
Hustle
1 + 1
3 + 1
2
3
2
Savvy
5
0 + 1
2
1
5 + 1
Grit
1
4
5
2 + 1
1
Next, we each reviewed our new trope cards. We had each received one new trope except for Kimberly who got two. I''ve listed those below.
Anna received a green ticket:
Let’s Not Fight
yer Trope
Can be equipped Any yer
Stat Used: Moxie+
When two yers get too hot-headed and forget to y as a team, it takes someone else to remind them what''s at stake and to keep them on track. When this ticket is equipped and a yer breaks up an argument or fight, all those involved receive a boost to their Savvy.
The sess of this trope relies on the Moxie not only of the yer using it, but of all those involved in the fight. If the fight isn''t believable, this trope will fail.
Antoine received a white ticket:
Just Walk It Off
yer Trope
Can be equipped to Any yer
Stat Used: Grit
In the movies, you''ll see a character get terribly injured and not be able to stand or walk, but then a few scenester, it''s like they never even received that injury, or the severity of that injury has somehow lessened considerably.
When this ticket is equipped, a yer can heal the Hobbled status simply by continuing to walk. The higher the yer''s Grit, the fewer steps are needed.
Camden received a green ticket:
Zippos Are Cheap
yer Trope
Can be equipped to Any yer
Stat Used: Savvy
Why is it that when a character in a movie needs to start a fire, they always choose to throw a lit Zippo lighter in order to do it? Why can''t they light the fire and just walk away instead of wasting a perfectly good lighter?
When this ticket is equipped, the yer will receive arge bonus in Savvy for any n that involves lighting a fire by throwing or otherwise sacrificing a lit Zippo lighter.
Kimberly received two blue tickets:
Get a Room!
yer Trope
Can be equipped to the Eye Candy
Stat Used: Moxie
The Party is the main exploration phase of a story, and it is often during this phase that characters try to do some "exploring" with a love interest, only to be interrupted by the discovery of some important plot element.
With this ticket equipped, a yer has a heightened chance of finding important plot information during The Party phase if they explore the setting with a love interest.
A Hopeless Plea
yer Trope
Can be equipped to Any yer
Stat Used: Moxie
It makes your heart hurt to see a character beg for mercy when we know their captor will never relent. It must be dreadful to continuously plead for release, only to have your jailer ignore your pleas.
With this ticket equipped, a yer who begs for release must be verbally denied by their captor. If the captor does not verbally deny mercy, persuasion may still be possible.
I got a green ticket:
Escape Artist
yer Trope
Can be equipped to Any yer
Stat Used: Savvy
The first step of a great escape is a solid escape n. The yer who equips this tactic will be rewarded for their clever escape strategies.
If the n is usible based on the yer''s Savvy, they will receive a boost in Hustle to help execute it. This tactic can only be activated while captured or during a chase sequence.
No doubt, this was an award for escaping the metal chair in the basement. That could be useful.
We had each received an additional ticket that, by its size, looked like tropes, but we had not seen anything like them before.
I received:
Magically Reanimated Zombie
Chuck
Chuck Treglio was coasting through life on his third gap year between high school and college, just trying to ''chill'' and ''take it easy.'' However, his noble pursuits were cut short when he encountered the Astralist at Halle Castle.
Instead of having a yer trope or even an archetype, it simply had the image, name, and description of the zombie I had killed. I got Chuck,plete with an image of the Hawaiian shirt-wearing zombie I had burned to a crisp earlier.
Anna and Antoine each got one zombie. I suppose you only get one of each type of creature you kill because they killed way more than that.
Anna got Anastasia Halle:
Magically Reanimated Zombie
Anastasia
Anastasia Halle was a brilliant mind and a beautiful woman, with a heart full of kindness andpassion. Her life was cut short by an incurable illness, leaving her husband, Doctor Simon Halle, devastated. Determined to save his beloved wife at any cost, he delved into the dark arts of astral science, seeking a way to restore her to life.
Antoine’s ticket was exactly like mine except with a guy named Wilbur wearing a sweater vest:
Magically Reanimated Zombie
Wilbur
Wilbur Jenkins was Doctor Simon Halle''s ountant, responsible for managing the books of the Halle estate and Halle’s research facility. He was a congenial and hardworking man, dedicated to his job and his family. However, his life was tragically cut short when Halle began experimenting with astral science and made the family ountant his first experiment.
Camden, however, received something far more interesting:
The Astralist
Dr. Simon Halle
Doctor Simon Halle sought a way to bring back his beloved wife, Anastasia, even to the point of killing dozens of innocents. Using astral science, he modified his body to allow him to manipte his own soul at the cost of his sanity. Now, hidden in the darkest dungeon of his family’s former castle, he awaits unsuspecting victims to help him realize his ghastly vision.
“What are these?” Anna asked.
“I have no idea,” I said. No one at dyers lodge had told us about these. “Collectibles?”
“We''ll have to ask,” she said.
With that, we left Halle Castle behind.