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21Novel > The Game at Carousel: A Horror Movie LitRPG > Chapter Forty-Eight: A Message from High Places

Chapter Forty-Eight: A Message from High Places

    Chapter Forty-Eight: A Message from High ces


    I needed somewhere to think. We were too close to town square. There were omens all over and many of them moved around. It was too dangerous to stay. I had to guide the group across town in the direction of the storyline we were headed to as I searched for a ce where I could stop and examine the tickets.


    Eventually, I found a park bench and table a few miles away from the storyline we were headed to. I looked through the tickets I had received from Ss as a reward forpleting the Grotesque storyline.


    “What is going on?” Anna asked. She peered over my shoulder as Iid out the tickets on the table.


    I didn''t know how to express what I was thinking. These tickets seemed like they were more than just a reward. I hadn''t noticed before because I was so focused on what they did that I didn''t stop to consider what they actually said. It almost felt like they were a message but... the message wasn''t obvious. There were a few things that I had noticed though.


    “In the letters that you have Dina,” I said, “The writer says something about how they''re watching over you. Right?”


    Dina shuffled through her letters and found the excerpt that included that. “Watching Over You. Each word is capitalized.”


    “Just like this ticket?” I asked holding the Watching Over You ticket in the air.


    I ced the ticket down on the table. Then I put the Friends in High ces ticket right above it, just as the pawnshop owner had.


    Friends in High ces, Watching Over You…


    I startedying out my other tickets so that my friends and I could get a good look at them.


    “The pawn shop NPC alsoid these next to each other,” I said. "I think he was trying to tell me something."


    A Glitch in the Matrix. identally Captured on Film.


    Dina sat across from me and started searching through her letters for other phrases.


    Camden hunched over the table. “The psychic said Dina needed a ‘guide who knows the way.’”


    “She did?” I asked.


    Iid The Intrepid Guide Who Knows The Way out on the table.


    “A Story Within a Story is in the letters,” Dina said. “So is Stick to the n, kind of.”


    “So, they’re just out of order?” Kimberly asked.


    “Maybe,” Camden said. “Either that or each of them is a reference to something.”


    We started rearranging the tickets in hopes that we would find an obvious message whenever we put them in a certain order. At most we only found snippets. If all the titles were supposed to beid out into a single message, then that message was not supposed to be a coherent sentence.


    ”You said that you met the psychic before,” Anna said. “Did she say anythingst time?”


    I tried to think back but truthfully much of that entire encounter was a blur in my memory.


    “She said something about learning our roles,” I said. “I don''t know if that helps.”


    “Sounds like it might be rted to ‘Who you truly are…’” Camden said.


    I shrugged.


    If that was true then that only left two tickets unounted for: This is going to sting a bit… and Back to where it all started…


    “A Glitch in the Matrix identally Captured on Film,” Camden started. He paused to look over the tickets. “Back to where it all started?”


    “Maybe,” I said.


    “Back to where <em>what </em>started?” Antoine asked. He had stayed out of our puzzle-solving up until that point. “Us getting here? The town itself?”


    “If it’s the town, then we could check out the town’s founder,” I said. “I got a close look at a statue of him in the Grotesque storyline. Roxie said there’s information about him in storylines all over town. Bartholomew Geist.”


    We discussed some possible theories on what the tickets could mean. All we could know for sure was that there was a message intended inside them. There were just far too many coincidences to deny that. The question was: what was the message?


    Perhaps a better question was posed by Antoine.


    “What was the purpose of giving you all of this?” he asked. “Are we really saying that we think there are people somewhere trying tomunicate with us? Surely you''re not saying Carousel itself sent you this?”


    No one had an immediate response.


    “A friend in high ces,” Dina said. “The letter said that my tragedy was tied to other people’s tragedies, including his own. I think there''s someone else stuck here. In fact, I think there are a lot of people stuck here; not just the yers.”


    We took a moment to think about what that might mean.


    “The demon,” Kimberly said.


    Dina nodded. “Maybe all NPCs.”


    The crossroads demon had said he was trapped here. Of course, he could have been talking about his character. Demon’s being trapped in ces wasn’t exactly rare in movies. The outburst we saw had seemed much more real than scripted though.


    “Or this is all just Carousel entertaining itself,” Antoine said. “Don’t you think the other yers would have known if something like this was going on?”


    He did have a point. It did seem like the kind of thing Carousel might do if you interpreted everything that had happened as being intentional cruelty. The veteran yers had spent decades trying to get west toward the other side of that mountain but with every step they took a new obstacle appeared. What if this message was just a new version of that exact same thing?


    What if we just started pulling the thread and we never get to the end of it? What if there was always another message and another lead until we ended up as hollow shells of the people we started as just like all the veteran yers?


    There was one thing though.


    “Roxie told me that other Film Buffs had imed Carousel was talking to them. Secret messages or something like that. Maybe…” I said, gesturing to the table. “Maybe this is the same thing.”


    “What happened to the other film buffs?” Anna asked. “There aren''t any others back at the lodge.”


    I cleared my throat.


    “They disappeared,” I said. I wondered if there was ever going to be a time when I could say that without looking over my shoulders.


    “Right,” Antoine said. “Disappeared. Like Jte?”


    I shrugged.


    I still hadn''t decided what the exact nature of this secret was. Did I simply have to keep the existence of the Rulekeeper a secret? Or did I have to keep my knowledge of what happened a secret? I still hadn''t decided. Until I knew I was just going to have to y dumb and hope they could read between the lines.


    Antoine looked like he was about to say something, but Camden spoke first.


    “If these letters and these tickets were intended to clue us in about some hidden message, that would mean that everything that happened was nned out by whoever this friend in high ces is,” he said. “Dina was dyed arriving here for 10 years until we showed up. And then everything was put into ce so that you would go out on that storyline and get awarded all these tickets. But wouldn''t that imply that the entire Grotesque storyline was intended from the beginning? How could that be possible? Didn''t it only happen because Jte refused to y?”


    I hadn''t considered that. Was our friend in high ces an opportunist or had they been orchestrating events from the beginning?


    “When Ss gave me the trope Jte had, he said ‘It’s a shame to waste a good n. Luckily, in Carousel, we recycle,” I said. “At the time, I didn’t really understand what he meant by ''n.'' I thought he was just saying something scripted or witty, maybe.”


    Dina smiled. It might have been the first time I saw her give a full smile since the corn maze.


    “Let’s not get ahead of ourselves here,” Anna said. “We still don’t know if this whole thing is malicious or not.”


    Antoine looked like he had a lot of things he wanted to say. He was pacing back and forth. Eventually, he stopped and said, “We came out here to run a storyline. Let’s do that and then we can go talk to Chris about this stuff. He’s been here for years. He’ll be able to tell us if Carousel does this sort of thing.”


    After a little more discussion which mostly went in circles, that became the n. I collected all of the tickets and put them back in my pocket.


    But how could I think about a storyline at a time like this?


    “I’m guessing that''s the omen,” Antoine said.


    Ahead of us was a busted gate leading to private property. Where normally a gate like this might say something like ''Trespassers will be Shot'' or something simr, this one went a different direction.


    <strong>Say no to the Carousel Turnpike!</strong>


    <strong>Beware! Enter at your Own Risk!</strong>


    <strong>They join you as you go!</strong>


    <strong>You will think they belong!</strong>


    <strong>No Camping</strong>


    <strong>No Hiking.</strong>


    <strong>The Turnpike Will Doom Us All</strong>


    <strong>Keep count of your group.</strong>


    The signs were put around the gate in no particr order. They were hastily painted on chunks of old plywood.


    On the red wallpaper, my scouting trope called this storyline <em>Even More Stories from the Campfire: Fatal Folktales</em>. Its difficulty level was, “Something Isn''t Right Here,” which I assumed was not the highest difficulty. I was still figuring out how the scale worked.


    “We trigger it by agreeing to join the teenagers behind the bush,” I said. All I knew was how to trigger it. I hadn''t seen the teenagers yet.


    Everyone turned to look. There was a bush about 15 yards onto the property. If you squinted, you could see that two figures had hidden in the bush and were staring out onto the property.


    “Wait,” Anna said. “Before we go, we should really be able to see your tropes, Dina. Just in case we need to know.”


    Dina considered this. We had been told that Outsider’s information on the red wallpaper was hidden, even from allies. It was because of a trope they got early on.


    “Okay,” Dina said.


    Suddenly, Dina appeared on the red wallpaper. I hadn’t seen her there since the corn maze.


    Before we went in, I used my spare stat tickets to boost my Moxie, Hustle, and Savvy. I don''t know why I put it off. Guilt over the circumstances of how I got them, maybe? Whatever the case, I had to use them. It might make all the difference in the storyline.


    Here were our stats and tropes before we tackled the storyline:


    yer Stats


    Riley


    Antoine


    Anna


    Kimberly


    Camden


    Dina


    Archetype


    Film Buff


    Athlete


    Final Girl


    Eye Candy


    Schr


    Outsider


    Plot Armor


    20/2


    16


    18


    14


    15


    16


    Mettle


    1


    4


    4


    1


    2


    2


    Moxie


    7


    2


    4


    5


    2


    2


    Hustle


    4


    5


    3


    3


    2


    3


    Savvy


    7


    1


    2


    1


    6


    2


    Grit


    1


    4


    5


    4


    3


    7


    Tropes:


    Riley:


    TROPE MASTER


    Type: Insight


    Archetype: Film Buff


    Stat: Savvy


    Effect: Sees enemy tropes. Lose half of PA


    CINEMA SEER


    Type: Buff


    Archetype: Film Buff


    Stat: Savvy


    Effect: Buffs Savvy and Grit of Allies by predicting cinematic and impactful plot elements


    OBLIVIOUS BYSTANDER


    Type: Rule


    Archetype: Any Minor


    Stat: Moxie


    Effect: Cannot be targeted while convincingly acting oblivious to the enemy


    ESCAPE ARTIST


    Type: Buff


    Archetype: Any


    Stat: Savvy


    Effect: usible escape ns boost Hustle


    CASTING DIRECTOR


    Type: Insight


    Archetype: Film Buff


    Stat: Savvy


    Effect: Insight into yer roles in storylines


    RAISED BY TELEVISION


    Type: Buff


    Archetype: Film Buff


    Stat: Moxie


    Effect: Buffs relevant stat when takingrger-than-life or cinematic action inspired by Tv or movies but attracts a downturn in fortune soon afterward


    MY GRANDMOTHER HAD THE GIFT…


    Type: Background


    Archetype: N/A


    Stat: N/A


    Effect:


    The yer may now Equip:


    · Animal Whisperer (Adventurer)


    · He has a tell (Detective)


    · Like a Ma for Evil (Psychic)


    · I don’t like it here… (Hysteric)


    · I had a feeling about you two (Eye Candy)


    · We’re being hunted… (Monster Hunter)


    · Don’t Go In There! (Film Buff)


    I DON''T LIKE IT HERE...


    Type: Insight


    Archetype: Hysteric


    Stat: Savvy


    Effect: Gives yer insight into the location of Omens and how to avoid activating them


    Antoine:


    IT''S PART OF THE UNIFORM


    Type: Buff/Rule


    Archetype: Athlete


    Stat: N/A


    Effect: Higher Mettle when attacking with sports equipment. yer may take sports equipment into most storylines


    GYM RAT


    Type: Buff


    Archetype: Athlete


    Stat: Moxie


    Effect: Buff Mettle and Hustle by revealing athletic backstory


    JUST WALK IT OFF


    Type: Healing


    Archetype: Any


    Stat: Moxie


    Effect: Heals Hobbled status by walking


    THE PLAYBOOK


    Type: Insight


    Archetype: Athlete


    Stat: Savvy


    Effect: Can see the phases of a coordinated n on the red wallpaper. Can tell when their time to act is. Must know n to perceive it.


    Anna:


    LAST ONE ALIVE


    Type: Rule


    Archetype: Final Girl


    Stat: N/A


    Effect: Cannot die until the party is killed


    WHO’S WITH ME?!


    Type: Buff


    Archetype: Final Girl


    Stat: Moxie


    Effect: In Finale, Allies gain a buff to relevant stat when assisting the yer.


    LET’S NOT FIGHT


    Type: Buff


    Archetype: Any


    Stat: Moxie


    Effect: Stopping infighting buffs the Savvy of all involved


    A KIND FACE


    Type: Rule


    Archetype: Final Girl


    Stat: Moxie


    Effect: When speaking with NPCs during the Party Phase, they are more likely to reveal important plot information


    STICK TO THE PLAN


    Type: Action


    Archetype: Final Girl


    Stat: Moxie


    Effect: Can make an apparently failed n usible again by rallying allies in a manner that convinces the audience that sess is possible


    SHARED EXPERIENCE


    Type: Rule


    Archetype: Final Girl


    Stat: N/A


    Effect: yers will gain loot based on the ticket holder''s efforts even if theirs were not impactful. yers with greater efforts will not be hindered


    Camden:


    EUREKA!


    Type: Insight


    Archetype: Schr


    Stat: Savvy


    Effect: Helps find important information with text.


    RIGHT TOOL FOR THE JOB


    Type: Buff


    Archetype: Schr


    Stat: Savvy


    Effect: Buffs Savvy and Mettle when fighting an enemy with their weakness.


    ZIPPOS ARE CHEAP


    Type: Buff


    Archetype: Any


    Stat: Savvy


    Effect: Boosts Savvy for ns that expend Zippo lighter


    HIDE AND SEEK


    Type: Rule


    Archetype: Any


    Stat: Savvy


    Effect: When hiding during a Chase Scene, the yer and chaser''s Savvy will bepared instead of their Hustle


    PHOTOGRAPHIC MEMORY


    Type: Perk


    Archetype: Schr


    Stat: Savvy


    Effect: VIsual informationmitted to memory will be disyed on the red wallpaper


    Kimberly:


    CONVENIENT BACKSTORY


    Type: Buff/Perk


    Archetype: Eye Candy


    Stat: Moxie


    Effect: Can change backstory to assist with the current task. Buffs relevant stat.


    SOCIAL AWARENESS


    Type: Insight


    Archetype: Eye Candy


    Stat: Moxie


    Effect: Can see the Moxie stat of all enemies and NPCs.


    LOOKS DON’T LAST


    (Not brought into the storyline)


    GET A ROOM!


    Type: Rule


    Archetype: Eye Candy


    Stat: Moxie


    Effect: Exploration with loved interest during the party boosts the odds of important discoveries


    A HOPELESS PLEA


    Type: Rule


    Archetype: Any


    Stat: Moxie


    Effect: Asking to be released forces the captor to explicitly deny the release


    PREGNANCY REVEAL


    Type: Buff


    Archetype: Any Female Character


    Stat: Moxie


    Effect: Revealing pregnancy will buff the Grit of yer and buffs lover''s Mettle upon death


    Dina:


    GUARDED PERSONALITY


    Type: Rule


    Archetype: Outsider


    Stat: Grit


    Effect: Resists all insight abilities including basic visuals on the red wallpaper


    AN OUTSIDER''S PERSPECTIVE


    Type: Insight


    Archetype: Outsider


    Stat: Savvy


    Effect: Alerted to information that is new, out of ce, or unusual. Does not necessarily understand info''s significance, only its presence.


    BETTER LATE THAN NEVER


    Type: Rule


    Archetype: Outsider


    Stat: N/A


    Effect: Buffs Mettle and Hustle if the yer waits until Finale to assist allies On-Screen against the enemy.


    A HAUNTED PAST


    Type: Background


    Archetype: N/A


    Stat: N/A


    Effect: The yer is haunted by a tragedy in the past. This informs everything they do in a story.


    The yer can now equip:


    · Informative shback (Psychic)


    · You Get Used To It (Final Girl)


    · Unfinished Business (Departed)


    · I can’t die until I know (Detective)


    · You carry it with you (Soldier)


    · Encouragement from Beyond (Psychic)


    ENCOURAGEMENT FROM BEYOND


    Type: Perk/Insight


    Archetype: Psychic


    Stat: Moxie


    Effect: Positive reminders of what has been lost will soothe the yer when stressed, scared, or in pain. May even provide useful information.


    With that, we headed off into the field.
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